Star Wars JFO Zeffo Temple Interior

For the second Zeffo Temple -- Force Pull Temple, I was given a design sheet and from there blocked out an initial art pass and completed the final polished environment while working closely with my teammate. The screenshots posted here are from selected areas I was either fully responsible for or largely had a hand in creating (more details written under each image). We did not have aid from an outsourcing team so we were responsible for creating shaders and textures to be used in Unreal, 3d assets & props, set dressing, bug fixing and also helping to come up with ideas for level design and concept art to achieve the final polished level. Check out David Brumbley’s art station for more temple art!

I was in charge of the left side of the temple the dome the lower part and related materials.

I was in charge of the left side of the temple the dome the lower part and related materials.

I was fully in charge of this scene. Including materials, 3d assets, and level art site dressing.

I was fully in charge of this scene. Including materials, 3d assets, and level art site dressing.

I was fully in charge of this scene. Including materials, 3d assets, and level art site dressing.

I was fully in charge of this scene. Including materials, 3d assets, and level art site dressing.

For the tomb area, I was in charge of the right side of the room, including the broken site interior.

For the tomb area, I was in charge of the right side of the room, including the broken site interior.

I was fully in charge of this scene. Including materials, 3d assets, and level art site dressing.

I was fully in charge of this scene. Including materials, 3d assets, and level art site dressing.